Dead ball --
When the ball is not in play, it is said to be 'dead'. The ball comes into play
when the bowler starts his run-up. There are many instances when the ball is
deemed to be "dead". The main ones occur when:
It
has finally settled in the hands of the bowler or wicketkeeper.
It reaches or
lands over the boundary.
A batsman is out.
It lodges in the
clothing of a batsman or umpire, or the protective headgear of a member of the
fielding side.
The umpire calls an
end to an over, or the day's play.
Declaration --
The decision of the batting captain to close his innings. Usually made in order
to give his bowlers time to bowl the other side out to win the match.
Deep --The part of the
field away from the pitch and near to the boundary. Usually used in conjunction
with the name of an infield position - e.g. deep square leg, deep extra cover.
Dibbly-dobbly --
Derogatory term applied to slow-medium paced bowling even less threatening than
that of a trundler.
Did not bat --
Entry in the scorebook against a batsman who did not bat.
Dismiss --
To get a batsman out.
DNB --
See Did not bat.
Dolly catch --
A gentle, easy catch.
Dot ball --
A ball from which no run is scored and no wicket falls. So called because of
the scorebook notation for such a ball.
Donkey-drop --
Style of slow bowling less threatening still than dibbly-dobbly.
Draw --
Any match that fails to produce a result is a draw. A drawn match is not
necessarily a boring one, as many who should know better believe. A batting
side stubbornly holding on to avoid defeat can be one of the most exciting
spectacles in the game.
Drive --
A stroke that makes contact with the bowl as it pitches.
Delivery --
A bowled ball is called a delivery.
Duck --
When a batsman is out without scoring any runs. See also Golden Duck.
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